There was one section here that kind of simulated a shoot’em up by alternating clicks on a floating character versus incoming enemy icons, but it wasn’t difficult. Without spoiling too much, I only controlled one of five in the last level of darkness. There was a leaf in my inventory that functioned as sort of a map, but I didn’t find it necessary to refer to it. The penultimate level contains a staggering amount of screens, so many that the developers felt it necessary to put helpful icons on each exit. The game generally felt easier than Machinarium, but some of the later levels had quite a few screens or items to collect, such as 14 chickens from small huts all over. Everything is shown with animations or signs, there is no language involved in the gameplay. Sometimes I even had to choose one of my team members for a specific task. ![]() Pointing and clicking is not the only thing, I also had to nudge floating or swaying items. Some of the screens just have weird creatures to interact with for entertainment, others would eventually reward me with an important item or open up a new passage. The game is filled to the brim with hilarious animals animated in an even more hilarious manner, and the sound effects performed by humans match perfectly.Įach of the half dozen of levels consists of a large number of flip screens to traverse. Made by the creators of the Samorost series and Machinarium, I controlled a small team of five weird inhabitants of a tree culture, walking along branches to solve puzzles or collect items for a broader purpose. ![]() Irresistibly cute and easy on both ears and eyes. ![]() Developer: Amanita Design | Released: 2012 | Genre: Adventure, Point & Click
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